Quote:
Originally Posted by SKJF91
yes, and each body needs it's own unique texture to be loaded in memory as well -- and we're on 433 mhz processors or so running a large amount of levels, scripts, receiving data on all 100 or so players etc..
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The amount of textures is irrelevant, it wouldn't cause slowdowns.
You should only receive data on the players in adjacent levels and your own level, probably around 20.
Scripts, there are barely any scripts on the overworld.
Levels, all that has to be done is some simple collision algorithm and rendering them.
It's a mystery where the slowdown is coming from.