Quote:
Originally Posted by 12171217
I fail to see how rendering 3 quad polygons (Head, body, shield) with 32x32 textures for each player creates so much slowdown, as there's some pretty intense 3D games on the iPhone with 128x128 and 256x256 textures and 1000 poly character models, and they don't drop beyond 30 FPS.
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each gani of the player, drawing parts of images - what about the changing of colors for each unique player on the bodies etc.. but it's not the drawing of players. i was in a inside level with 10 other players without a problem - very little lag.