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Old 12-20-2009, 06:21 AM
12171217 12171217 is offline
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Join Date: Jan 2009
Posts: 453
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I seriously think that player, arrow, bomb, etc logic should be independent from framerate, I've said it a bunch of times already.

There already are diagonal buttons, Dusty.

And the 360 degree movement is very meh. It lacks feeling, at least for me, seems very floaty. It's also hard to hit the edge of the joystick on the iPhone, so controlling with a good amount of speed and precision would be a chore.

Then again you could solve that by just multiplying the distance by 2, but it still causes a bit of a problem.
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