Quote:
Originally Posted by Sam
It is necessary to give new players a chance to orient oneself in the game. They will lose interest if they getting bombed and killed all the time.
I still see Classic as a quest and adventure game. Player killing is as long interesting for the amount of people as they have some victims.
Why "encourage" players to kill players even if they just want to look around or chatting with someone else?
There are PK-Zones for those who like to fight.
iPhone Classic should be an adventure and getting quests step by step.
Don't forget Eurocenter will also earn some money, so they could instead of selling outfits, limit the quests like:
quest 1-3 is Classic Vol. 1
quest 4-6 is Classic vol. 2 and so on.
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So what are they going to do to get oriented in the game? ... there's nothing else to do but PK. If they can't even PK(or get PKed) then all they can do is sit around.
I'm all for making the lives of newbies easier. I am a firm believer in less laming and more fun experiences... but dude, level14 is THE PK spot, and Graal city is where everything happens. Make those areas no PK and you may as well not have PK at all. Give players another area to get situated and familiar with.
I'm not even a PKer(and like I said, I hate laming and actually annoyed by PKing) and I can see it wasn't a very wise decision. Just let insides be no-pk.