
12-15-2009, 03:12 PM
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Mr. Rayleigh
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Join Date: Feb 2007
Location: United Kingdom, England
Posts: 2,148
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Stealth... and those other unused things...
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Can we make it do something?
I got thoughts but ultimately i, and most would agree, just want it to do SOMETHING.
My idea of stealth thus far is:
It becomes a skill that when activated removes kingdom bmode icon from self and also gives the player transparency which differs depending on ones level of agility (related to the unused skill:hiding). I was thinking a level 1 agility user would be about 5p more transparent and a 107 agility would become 95p more transparent, almost invisible. And this state of invisibility lasts forever until the player chooses to get out of it or attacks. To avoid abuse though i think it would need some sort of cooldown or more complex cooldown whereby the more it is used in a short period of time, the less the level of transparency. Almost like it rely's on charges that build up over time. So even a level 107 would drop from 95p to 80p to 65p to 50p all the way down to 5p more transparency. In total that's 7 charges. Probably only the first two charges of 95p and 80p would be effective uses, granting a possible two first hits or an escape technique.
It's probably too much to ask with the charges, i have no idea how complicated that would be to set up. That's just my 2 pence, and i'm not staff so it's not my say at all.
Just want something done about stealth.
And while we're at it we should make use of other skills. Like hiding... Erm simply turn people invisible as long as they stay perfectly still. Should remove all agro and kingdom icons from the player but agro should be effected by agility level. Like a level 1 agility user shouldn't be able to hide from a demon. |
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