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Old 12-11-2009, 03:54 AM
Hiro Hiro is offline
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Quote:
Originally Posted by Crono View Post
I don't think you even know which one is which. UDP is the one that makes the player appear smoother while TCP makes the player more skippy thus harder to hit. It's why "checking UDP" (which means you're using TCP) is being discouraged as UN's clever players are JUST finding out about UDP/TCP.
blame shadow convoy

Quote:
Originally Posted by Skyld View Post
UDP is faster because it actually provides no reliability checking; if a UDP packet goes missing, that's it. It's gone. It won't be retransmitted. TCP, on the other hand, tries it's hardest to make sure that the packet actually gets there, which I would pretty much consider more important. Oh, not only that, but UDP doesn't always traverse NAT very well, which is why a lot of people with home routers have trouble with UDP.
is there any firmware or something for routers to better enable them for UDP? i sometimes have problems with mine, even though i've gone through what should be more than adequate measures to enable it
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