Quote:
Originally posted by Tyhm
Yes, Sword of Zol is Sword 3 is Lizardon Sword.
The code really shouldn't be breaking...all I can think of is lag. if(compuscount>2) removecompus, if(compuscount<1) putcomp dragon,x,y in a timereverywhere/timeout loop...and I've tried both.
It's not all that complicated. And yet sometimes it doesn't trigger when there are no comps in the room, and it sometimes doesn't trigger when there are a thousand.
Maybe I should just put a bunch of dragons along the outside of the room, and warp them in and out....=P
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Hmm, or maybe it helps if you start the timeout for the compuscount checking everytime all the compus die and when the player enters... Just an idea though.