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Old 11-29-2009, 08:41 PM
OiRodgar OiRodgar is offline
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Okay, thank you. Now I want when I press the button that I can purchase something. When I press the button, the weapon won't get added into my inventory and my money will decrased by 15 and then increase by 15 again.

PHP Code:
//#CLIENTSIDE

function onActionbuy()
  {

  if(
this.item == Jeep)

  {
    if(
player.rupees>=15)
      {
      
addweapon Jeep2;
      
player.rupees-=15;
      
Shop_MultiLine1.setText("Danke für den Einkauf");

    }
    else
      {
      
Shop_MultiLine1.setText("Nich genug Geld");
    }

  }

}


function 
onPlayertouchsme() {

  new 
GuiWindowCtrl("Shop_Window4") {
    
profile GuiBlueWindowProfile;
    
clientrelative true;
    
clientextent "544,447";
    
visible true;
    
canmove true;
    
canresize false;
    
canmaximize false;
    
closequery false;
    
destroyonhide true;
    
text "Willkommen im Waffenshop";
    
29;
    
115;

    new 
GuiScrollCtrl("Shop_TextList1_Scroll") {
      
profile GuiBlueScrollProfile;
      
height 426;
      
hscrollbar "alwaysOff";
      
vscrollbar "dynamic";
      
width 120;
      
9;
      
15;

      new 
GuiTextListCtrl("Shop_TextList1") {
        
profile GuiBlueTextListProfile;
        
height 426;
        
horizsizing "width";
        
width 99;

        
clearrows();
        
addrow(0,"Jeep");
      }
    }
    new 
GuiScrollCtrl("Shop_MultiLine1_Scroll") {
      
profile GuiBlueScrollProfile;
      
height 426;
      
hscrollbar "dynamic";
      
vscrollbar "dynamic";
      
width 403;
      
138;
      
14;

      new 
GuiMLTextCtrl("Shop_MultiLine1") {
        
profile GuiBlueMLTextProfile;
        
height 16;
        
horizsizing "width";
        
text "<center><h1>Willkommen im Waffenshop!</h1><br> Hier erhalten sie eine Vielzahl an Mitteln um Ihre Gegner auszulöschen</center>";
        
width 378;
      }
    }
    new 
GuiButtonCtrl("Shop_Button1") {
      
profile GuiBlueButtonProfile;
      
text "Kaufen";
      
width 80;
      
286;
      
380;
    }
  }
}

function 
Shop_TextList1.onSelectentryidentrytextentryindex ) {
  switch ( 
entrytext ) {
    case 
"Jeep":
    
this.item "Jeep";
    
temp.description "<center><h1>Bombe</h1><br> Sprenge deine Gegner in die Luft!</center> Preis: 15g";
    break;
  }

  
Shop_MultiLine1.setTexttemp.description );
}

function 
Shop_Button1.onAction() {
  {
    
triggeraction(x,y,"buy","buy");
  }
  
// Button "Kaufen" has been pressed

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