Thread: Question.
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Old 11-19-2009, 11:51 PM
ffcmike ffcmike is offline
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There are alot of things which need to be ironed out, but the intention is certainly to create something different as opposed to just remaking everything how it was, alot of the issues raised already within this thread have already been considered previously, I can agree that events should not be the primary focus of the server or be relied upon too heavily, but they are still an important part of building up and maintaining a community,
the server isn't going to be rushed back onto the Classic tab, not until there's enough progress on the Questing side of things, the transition from not having any playercount to having a reliable playercount isn't going to happen over night and so events among other community based types of gameplay are really the key to generating some interest in the server while the main content is still under construction.

Even before the wipe there were ideas floating around as to how prizes could be improved and made worthwhile, one of the most straight forward ideas being for prizes to offer some type of advantage to players but only be of limited use,
but going from scratch does make other possiblities a viable option, obtaining prizes doesn't necessarily have to be a matter of buying an item with a special currency, for instance there could be a special auction system over a time period to award prizes to whoever bid the most tickets, or an automated system which makes you eligible to obtain prizes as your event statistics improve.

Regarding the dynamics of events, there's little reason for them to change visually, but it's important that they are re-scripted in a way which isn't problematic for when you want to alter a system affecting all events, alot of scripts within GC levels were just copied and pasted + slightly altered which made it a tedious process to fix stuff and also wasn't very time-efficient, it would be much better to create a set of re-useable classes for the construction of event levels, the same is also intended for remaking Team Events, in the past each team event had their controls scripted from scratch each time which meant they took longer and it would have been annoying to add something to all of them (like statistics), making a re-useable team event system would both speed up the development of team events and make it easy to apply improvements to them.

As for what events should remain, there were alot of pointless studio levels and extra spar arenas which would just be a waste of time to restore, the plan is for there to be a single studio event level where the entrance would warp you to a destination depending on what event is set to be hosted, there are some events I personally feel should be scrapped such as Musical chairs or anything largely based on luck but it can be argued that such events did give newer players a chance of winning, Studio A is definately a must keep in my opinion, Drunken Stupor depended on luck somewhat but there was atleast some strategy to it and that level is what i'd call versatile in terms of the possible events that can be hosted within it such as Bazillion Questions,
the studios will also be redesigned with important levels such as the prize room being accessable from the front.

I also definately agree that there should be a greater variety of what events are hosted, and that there should be more limits as to how often a particular event can be hosted,
which again could perhaps be a part of an automated system.
It wouldn't necessarily be a problem if CTF were to be hosted twice in a row, sometimes one game isn't enough to satisfy the participants, a game can be ruined for whatever reason, or maybe a game could last long enough for several other players to have logged on and waited for the chance to participate unsuccessfully, but after 2 or 3 times in quick succession it would be removing the prestige of the event while perhaps unfair to others who would want to play a different event.

Suggestions are welcome.
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