Quote:
Originally Posted by MajinDragon
I think that is something that can only be tested with the GK population. There would be this 100kills that gain you experience cap. So abuse is restricted and staff can analyse how the system is being used. If what you say is true, and it's being used more dishonestly then alterations in the percent of exp taken would be made. If players are being honest, then there's no need for change. But this would need to be closely monitored and staff will generally just have to trust players initially.
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Nobody is going to go out and start fights with players randomly to get a chance at some exp. (and maybe face the possible risk of dying and losing exp) when it is far, far more efficient to just have you and your friend kill each other until you hit the limit and you both walk away with huge amounts of exp because there's a 40% profit on each kill.