Quote:
Originally Posted by Googi
This would still make it profitable to lame eachother for exp. The only way to avoid this would be if 100percent of the exp you gained came from the defeated player. As you said, this would create a fear effect, but not having it encourages "dishonest" PKing far more than it encourages "honest" PKing.
Also, is it really a good idea to be giving people more reasons to PK people who don't want to be PKed?
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I think that is something that can only be tested with the GK population. There would be this 100kills that gain you experience cap. So abuse is restricted and staff can analyse how the system is being used. If what you say is true, and it's being used more dishonestly then alterations in the percent of exp taken would be made. If players are being honest, then there's no need for change. But this would need to be closely monitored and staff will generally just have to trust players initially.
And i've thought about people who don't wish to be PKed, the solution is simple. Leave Battle mode. There is a peaceful mode if people don't wish to fight other players. Some may argue bmode is used to gain more experience, however that doesn't change what the mode is primarily for.