Quote:
Originally Posted by MajinDragon
The obvious way to abuse this would be to lame eachother until the world ends for easy max wis, phys and magic. So here's the drawback to pking for exp. 60percent of the exp you gain is taken from the player killed and you can only gain exp from playerkilling 100x a day but exp will always be taken from you when a player kills you, unless he/she has already reached their 100 kills a day limit.
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This would still make it profitable to lame eachother for exp. The only way to avoid this would be if 100% of the exp you gained came from the defeated player. As you said, this would create a fear effect, but not having it encourages "dishonest" PKing far more than it encourages "honest" PKing.
Also, is it really a good idea to be giving people more reasons to PK people who don't want to be PKed?