
11-03-2009, 07:51 PM
|
|
Magnificent Bastard
|
 |
Join Date: Dec 2004
Location: Bermuda Triangle
Posts: 6,790
|
|
|
More like this, perhaps:
Agility (Attuned Class: Thief)
Stealing
Lockpicking
Bowyer
Physique (Attuned Class: Warrior)
Melee
Mining
Smithery
Mental (Attuned Class: Alchemist)
Literacy
Woodsman
Alchemy
Magic (Attuned Class: Sorcerer)
Wizardry
Jeweler
Thaumaturgy
Personality (Attuned Class: Bard?)
Singing (Actual song spells, not the way it works now.)
Oratory
Bargaining
Wisdom (Attuned Class: Priest)
Prayers
Cleansing (Works like disenchanting.)
Blessing (Works like enchanting.)
Color notes:
Red: Combat Skill
Green: Gathering Skill
Blue: Refining Skill
Other notes:
- General skills like crafting, use tools, baking, and so on would be general usage skills. The idea for stuff like the gathering skills is to make stuff only available to players at certain levels. (Similar to the way WoW makes it to where you have to be at higher levels to mine better minerals, gather better plants, etc.)
- Attunements would work in-game like they do now. For example, being attuned to things like 'Creation' makes it to where you can do things like the 'Create Food' spell and cast them as if you were several levels higher than someone without that attunement.
The same kinds of attunements could be given to players instead of segregating the abilities completely. |
|
|
|