Quote:
Originally Posted by Jcs1919
If the player killed is level 5 and a level 110 kills him
= (5+105)*8)100 ?
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Don't publicize your stupidity. Obviously killing someone of a lower level would have a negative effect on the leveldif part of the equation making it -105. And exp cannot be taken away from you (if scripted properly) for killing someone...
Quote:
Originally Posted by Gothika
There is no way to do this without it being abused.
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Yes there is... You could also make it 100% of the exp gained is taken from the player killed, but that would cause too much of a fear effect to make this a good introduction. People would be less likely to pk.
Quote:
Originally Posted by Gothika
The only way I can see this working well is if its done through a controlled event. Maybe EMs can hold special spars. Which use B.Mode and during which the exp you talk about is awarded. Or introduce this exp system into Kingdoms Core. It would get more people doing Core and make PvP more enjoyable.
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It would be nice to have it incorporated in Spar Events and Core, but i want normal pking, away from events, to have more rewards.