Quote:
Originally Posted by Stefan
This is quite complex. Basicly all objects that use overlapping polygons mess up a little bit when using alpha. The only solution for that is to use the depth- or stencil buffer in OpenGL or DirectX although that is not a trivial task. I don't think that this can be fixed quickly.
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Well, I don't think quickly is a problem since it most likely would be released with v6, no? I wasn't expecting that to be released any time soon, so that is of no problem to me!
