
10-26-2009, 07:43 PM
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Graal Administration
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Join Date: Jan 2000
Location: Admins
Posts: 11,693
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This is quite complex. Basicly all objects that use overlapping polygons mess up a little bit when using alpha. The only solution for that is to use the depth- or stencil buffer in OpenGL or DirectX although that is not a trivial task. I don't think that this can be fixed quickly. |
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