
10-26-2009, 05:29 PM
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Mr. Rayleigh
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Join Date: Feb 2007
Location: United Kingdom, England
Posts: 2,148
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Suggested before, but finally someone who is willing to take on the graphical work needed.
I'd very much love for this to happen as long as every job is seen as equal. Like you've pointed out that Smithing should have more options to craft weapon and armor than alchemy.
I could see Blacksmithing opening the doors to lots of new armor, and alchemy acting as a sort of enchantment job. So the two compliment eachother; the blacksmith forges Black Mail, the alchemist uses the Black Mail along with a few other ingredients and transforms it into a better mail.
I think that it would be best if each player were also limited to 1 or 2 jobs. It seems unrealistic in an RPG that someone could master and therefore specialise in every job. There should be a Primary and Secondary. The secondary increases in exp 5% slower than the primary.
This could fix alot of current problems and really improve the content as you've said. Someone who specs in mining should see faster mining (relate it to str and energy also please) with higher chances to recieve multiple ores and gems. To aid specing new content added like a gem mine (diamonds, rubys, sapphires, emeralds, and of great values too). The economy would move away from using diamonds as a currency (as long as new coins or a new system to make carrying cash not such a burden).
Just using mining as an example since i feel it's been neglected for so long.
But other skills need work too, could even add new skills. |
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