Quote:
Originally Posted by Hiro
no not really. the blink is radically different from the default one - not being able to slash out of respawn is troubling, but it also doesn't work on any normal type of blink - i'm not even sure what you mean by "not the normal hit blink" i'm guess you mean being hit by a bush or bomb - those are treated the same as a sword-hit blink in default
and that .5 seconds is all the difference in terms of metagame in sparring. that .5 seconds is the difference between getting hit and hitting, and, like i said, changes everything
according to your post i'm just lying about everything i experienced on the server and the blink is perfect 
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I never said the blink was perfect, but some of your post does seem inaccurate, yes.
The blink for when you are hit by a sword is identicle to the blink for when you are hit by a thrown projectile (though I admit I haven't tested to see if Default thrown projectiles/arrows/bombs are supposed to make you blink differently), and it definately does allow for you to slash.
Not being able to slash after respawning is not going to make any difference to sparring, as far as PKing goes combining it with invincibility does give the benefit of no spawn laming.
That 0.5 seconds of being able to turn and not lose your blink is what has been measured with Default, I am able to turn imediately and then keep blinking as I face that new direction, I then have a further 1.5 seconds inwhich If I turn I lose the blink.