
10-26-2009, 12:08 AM
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Registered User
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Join Date: Jun 2004
Location: United Kingdom
Posts: 4,698
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Movement felt fluid when I was walking around by myself. Hit detection seems decent, aside from the bugs that pretty much ruined testing it (Aarian 1 hit ko'ing me, freezing players when dying, no death sequence, etc) and the recoil which doesn't seem right at all. The nicknames move when you're recoiling, or maybe it's just when you're recoiling over a chair. Hiro mentioned something about not being able to slash while blinking, I think he'll be able to expand more on that. It will probably be easier to test the hit detection in a spar arena, though with the movement being as slow as it is, it's always going to feel different from what people are currently used to. Player Killer tag is pointless.
The overworld feels uncomfortable to me and doesn't feel like any incarnation of Classic I have memories of. The castle area looks awful, out of the way, and detached. The addition of the graveyard seems like a pointless nod to extremely old players who don't actually log on, but I like the ghost effect even though it shouldn't really appear straight away or in broad daylight (day night system, ghosts in that area when it's night?). Clicking on the minimap is another pointless feature and will become intrusive when reading toalls, assuming you're going to still have them. I thought the bag of maps feature that was in the last Classic version wasn't used, or at least I didn't see a point in using it, so I think they should be obtainable but act like the ordinary map does. I still think that the options button should be moved to the start bar too, and I don't like my nickname constantly showing either.
I think that's everything. |
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Originally Posted by Loriel
Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
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