Quote:
Originally Posted by coreys
Oh, I also forgot to mention that I changed the h-score equation to a revised manhattan equation that takes diagonal movement into account. The equation favors diagonal movement.
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I haven't read either but diagonals are very important. My logic used 10 for horizontal/vertical while 14 for diagonal otherwise it took a very long time to reach sometime diagonal from it's point of origin.
On another random note, I found a* algorithms start to go real bad once you're above the 64*64 tile range.... implement a method to work with a node based system? =D (i'm way too lazy)