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Old 10-18-2009, 06:23 PM
Rufus Rufus is offline
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Quote:
Originally Posted by Shaun View Post
I'd ignore what Crono says about the two entryways at the top. It matches the perspective of the rest of the level and is a novel approach. Clearly those entryways are leading into hallways - what you've done seems perfectly appropriate for that.
Quote:
Originally Posted by Shaun View Post
Remember, it's not a complete bird's eye view.
In the perspective that has been adopted, the transition between the level posted and the level above it would not have the same perfect lighting. Because of this, the wall and floor perspectives are not matched. Even though the walls are fitting to the rest of the room, the floor between the rooms looks completely flat and it need depth. Shadows as you get further from the current room and closer to the additional one would probably fix this, but at current it is not aesthetically obvious.
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Quote:
Originally Posted by Loriel View Post
Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
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