
10-18-2009, 06:10 PM
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Registered User
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Join Date: Jul 2003
Location: Canada
Posts: 1,070
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Good:
-Not too much empty, pointless space which is a problem even with some of the most veteran level makers.
-I like how the entrance to the building is clear - you keep a consistent viewing angle which is essential.
Bad:
-The chairs and tables are placed poorly. Remember, it's not a complete bird's eye view.
-The tables and walls could have more decoration on them
Other:
-I'd add more NPCs for interaction and to make the room look more full. I guess it depends on the purpose of the room though.
-I'd ignore what Crono says about the two entryways at the top. It matches the perspective of the rest of the level and is a novel approach. Clearly those entryways are leading into hallways - what you've done seems perfectly appropriate for that. |
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