
10-16-2009, 04:51 AM
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Registered User
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Join Date: Feb 2002
Posts: 307
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All jobs should be combat-centric IMO, and they should play off of eachother; one job requires trying to stop the other from completing their task and vice versa. This would make them infinitely more fun, and keep it in tune with the feel of the server. |
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Fear The Ear
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