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Treat gani as one object when blending
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10-14-2009, 09:55 PM
DustyPorViva
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Join Date: Sep 2003
Location: Maryland, USA
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Treat gani as one object when blending
Ganis should be treated as one individual sprite when they are being blended. Right now if you set the alpha you end up with each sprite having its own alpha value and it looks horrible.
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