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Old 10-12-2009, 04:49 AM
pooper200000 pooper200000 is offline
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I don't think that releasing a large amount of weapons on top of the current weapons is the best idea. We admit flaws with the current weapon system, so releasing weapons on top of the flawed system would not deal with the intrinsic problem (Overpowered, and unbalanced weapons).

Suggestions for which weapons should be changed, within reason, are welcomed and we encourage alternatives to improve the weapon to deal with the problems. The development team will hold the final say on the changes, and please don't expect immediate modifications, as we will not release a product that isn't prepared and thoroughly tested.

One of the long term goals for the development team is to create a more balanced weapon system. We are currently focusing on more short term goals that we will hopefully be releasing (More information about) soon as well as preparing for the upcoming holiday.

As response to the main issue presented, I am skeptical that we will be able to release weapons that are currently purchased in the gelat shop monthly as a permanent purchasing option.

One of the key advantages of timed items is that we are able to control the items that are in the "economy" to limit their use. The perfect example of this is event prizes. If we host off 1 set of permanent redpistoles, those redpistoles are in use, circulation, for an undetermined time period. By releasing weapons that are held on a time scale, 1 month, we are able to give out more of these weapons without detrimental long term effects (Not having 10 pairs of the same weapon out at one time).

The effect this idea would have on the playercount is difficult to determine and it can't be said for certain that allowing permanent weapons will have a long lasting boosting effect on the playercount. While this idea could provide short term advantages, we also have to take into account that providing more content will eventually produce the same results with less problems.
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Last edited by pooper200000; 10-12-2009 at 05:25 AM.. Reason: Updating.
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