Thread: Yo dawg I quit
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  #18  
Old 10-07-2009, 09:58 PM
ffcmike ffcmike is offline
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I don't know why people suddenly have the idea that there is no Development and everythings at a stand still,
the systems are almost to the same level of completion as before the wipe, (although with some new modules aswell) except much much more tidy, organised, abstracted and made in a way that will speed up content Development, so ok it's not something you can really play, but it will provide a good basis inwhich playable things can be made.
Once the new Clientside damage system was completed it literally took me about 15 minutes to make 5 varieties of Bombs (including normal, Jolt, Super), and the same for once the projectile system was tied into it.

As of right now all that remains is some finishing touches to S + A dropping & basic dropitems, Cliff jumping and some further changes to the movement,
and then i'd imagine we'd be looking to work on some of the basics such as a new Spar Arena, a collection of Events, basically the stuff which can support playercount at a later date while Quest content is worked on.

I think I should say that I think it's important Classic is remade properly and not necessarily quickly,
what's the good of rushing it back onto the Classic tab only for it to flounder about with 10 - 20 players again?
Classic needs to be capable of attracting/adding to a new community of players,
it often gets said that it's the community that has made this server enjoyable, both pre and post NPCserver, but you can't keep the same community forever, people move on and having the same group of players time and time again within events for example contributes to stagnation, and while it's disappointing to be off the Classic tab and not be able to play CTF it wasn't exactly a bad time to attempt something such as this, there was nothing to lose.
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