
10-03-2009, 09:01 AM
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N-Pulse Assistant Manager
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Join Date: Mar 2005
Posts: 2,180
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Why GS2?
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I come back to Graal for the first time in over a year to ask this:
Why GS2?
No, seriously, Stefan, why? I mean, no offense, it's more than I'm capable of as a programmer, but why reinvent the wheel, especially when you can't reinvent it better? It would have been much easier integrate an existing scripting language like Perl or Python (Python being the best choice in my opinion) rather than create your own, and those languages are much faster than GS2. MUCH faster. Scripters would be capable of a lot more.
For example, I see people have been trying to implement A* lately. Anyone who knows enough about this algorithm should know that it is impossible with GS2 to make it run fast enough to be usable in a real game play environment. They probably won't be able to implement other AI features standard in video games these days, like Behavior Trees and HTN Planners.
Not to mention GS2 has a rather half-assed class system, if you can even call it that.
I suggest using Python, but, hey, that's just me. It's probably too late to be switching from that, anyways. |
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