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Old 09-26-2009, 01:41 AM
MajinDragon MajinDragon is offline
Mr. Rayleigh
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Join Date: Feb 2007
Location: United Kingdom, England
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Seems like i'll say the same thing every year. GK needs:
New dungeons; New monsters, Real quests + alot more repeatables (not just geared to gold keys for gods sake); Economic stability (very very important!! but needs the first three to be done) in that all or most low-midhigh level gear should be obtainable, mostly by drop (rare, very rare and very uncommon drops, maybie extreme rares say raging drag for a big boss dragon ), but also by craft (e.g. turkey helmet = x enchanted turkey feathers + x iron plates + potion of speed); More in depth take-on kingdom isles - they just sit there; More player-started events.

Shortened my list from last years... straight to the point. If these were done, and not just a one time thing then wait couples years till you open your ears to problems. It'd have to be a regular thing like x dungeons released a year, balanced new items always being released - don't do a maloria and go for better all the time you think of new items, new noob items or fun items would be just aswell recieved.

Quote:
Originally Posted by Darklux View Post
Yeah but exactly THIS point should not apply for graal kingdoms, as you have to pay to play it.
From a business model, it has evolved into this:
Pay someone else for doing work, in opposition to getting payed for working.
That's everyone's wishes summed up really
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