Thread: Finding Killer
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Old 09-16-2009, 11:19 PM
fowlplay4 fowlplay4 is offline
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It's not hard to detect who you were killed by if your bow and bomb (unless you use putbomb) have custom scripts for compatibility with gmaps.

I'd imagine if you had a function to find the closest player with the sword animation within range when you the player dies, that would pretty much pinpoint the killer, but it's not a perfect detection method and could produce false positives.

I.e:

PHP Code:
//#CLIENTSIDE
function onPlayerDies() {
  
// Find closest player with sword animation
  // Other Script..

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