Quote:
Originally Posted by Tigairius
I am tired of posting this, but yes, I would love more support for tile layers, it could revolutionize level editing if it were implemented correctly.
|
There are worries for such a thing. Even implementing layers in the offline editor would mean more support in other areas. For example, predefined objects would have to be able to support the data of multiple layers as well. My house, for example, consists of tiles from two layers, therefor the predefined NPC would have to store the tiles for both of those.
My path consists of two layers as well. The dirt and grass as a layer, and the path transitions themselves as a layer above them. It'd be nice if editor scripts could somehow manipulate layers as well for things like the path editor to be compatible(which is actually just a GS1 script...).
Stefan has also posted that it'd be quite easy to have layers drawn over players and such... so ya, support for that would double the potential!