Quote:
Originally Posted by xXziroXx
well, or at the very least, get an onRemoteNPCChats(obj, str).
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This would make much more sense I would think, but I'm not sure exactly how it would work since simply reading when the npc's chat changes wouldn't always work if the NPC, for example, repeats itself (assuming that's how the function would be called, since the client can easily tell when a player chats due to the chat bar but it's not so simple for npcs).