Quote:
Originally Posted by LoneAngelIbesu
For you, maybe. Relying on a single resolution is lazy. It's especially dumb for a windowed game; who plays Graal fullscreen? I don't.
If fixed-width is a cornerstone of game design, then game design needs to catch up to the rest of the world. It's all about dynamics, now. Fluidity, customization, etc. Nobody wants to be told which resolution they have to be in.
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Not sure about you, but whenever I play a game I'd prefer playing it how the developers visualized it. If that means 800x600, then fine, so be it.
Note that this usually only applies to 2D games, since 3D games scale better when alternating between resolutions.