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Originally Posted by seanthien
 Bias much? "Oh, here are melee problems, let's just fix them and totally ignore magic."
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Well when it comes to magic, i just don't care, and since i'm not a mage, i don't think i should speak for the mage community as i'd be giving a melee POV. I should point out this thread isn't just for my views and ideas, feel free to throw your own ideas up.
Quote:
Originally Posted by seanthien
I've had -10 str -11 dex -10 con before with like 56 poison resistance.
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ic
Quote:
Originally Posted by seanthien
Mage's cast what is most affective, which would happen to be the shortest cast time since being hit totally screws up your cast. From a mage point of view, it takes forever to cast other spells, and yet they do the same fair ammount of damage, no?
When mages' take so long to cast a spell isn't it normally something really epic and atleast a nice ammount of damage so that the cast/delay to damage ratio isn't total crap?
I'd have to say though, if such things were to be updated, it should be all at once so people can experience/test around and not little updates that totally messes with the community/server and makes pvp more one sided.
Likewise, magic should be fixed along with melee.
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From what i know, higher magic level = faster casting time. So cast time, i won't listen to. Castime also would prolly not be such an issue if paralyze + slow were fixed like i suggested.
I know mages have lots of other problems but i didn't say nerf them, i just think the spamming of aoe spells and 0 cooldown times are pretty lame tbh. Alot of things are lame atm not just mages. If they want, they can voice their ideas on what problems they're facing and appropriate fix suggestions as long as their open to criticism, no idea is perfect.