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Yes theirs also the magic issue but you all know i dont care about that so i'm gonna ignore their cries for this thread.
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Bias much? "Oh, here are melee problems, let's just fix them and totally ignore magic."
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Although a great counter to speed mages who run on as little weight as possible it is overcrippling to core melee stats which at maximum potency can deal a -10str, -10dex and -10con affliction...
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I've had -10 str -11 dex -10 con before with like 56 poison resistance.
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Cooldowns to stop the spamming of aoe spells which cause lag and rack up too much damage. And also to force mages to use a wider variety of spells instead of spamming the same ones - Icestorm, Bullet storm, magic bullet.
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Mage's cast what is most affective, which would happen to be the shortest cast time since being hit totally screws up your cast. From a mage point of view, it takes forever to cast other spells, and yet they do the same fair ammount of damage, no?
When mages' take so long to cast a spell isn't it normally something really epic and atleast a nice ammount of damage so that the cast/delay to damage ratio isn't total crap?
I'd have to say though, if such things were to be updated, it should be all at once so people can experience/test around and not little updates that totally messes with the community/server and makes pvp more one sided.
Likewise, magic should be fixed along with melee.