
08-26-2009, 08:22 AM
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Kevin Azite
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Join Date: Sep 2005
Posts: 1,489
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Among other things, player.dies is not a variable I am aware of existing. There is a GS1 event called playerdies.
If you plan on using that, it should be in a timeout rather than created so it gets checked more than once.
Your serverside warping functions don't have a player to warp. I believe it is currently warping the NPC itself to another level if it's even being hit.
Take other peoples suggestions from before and create something to clean up the say2, creating a string with a loop.
"if (player.account == serverr.sdematch1[0] " is particularly confusing because you'll only ever warp that particular player in element of the array rather than all the match strings. |
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