
08-21-2009, 05:10 PM
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Ideas on Fire
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Join Date: Jun 2007
Location: In my head
Posts: 3,208
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Quote:
Originally Posted by MajinDragon
Better idea. Use the bells for dungeons, but instead, have them require 3+ people in a party to ring them and once they are, party members are warped into an instance which has progressive stages with a maximum stage also. Imagine 7 stages, starting of pretty weak, probably at level 2 map difficulty and the final stage would be Brutals + Alot of magic which should be difficult for any adventurer. A player may only use each bell once a day, and each bell would have basically the same trials. Scripting whole islands to appear would be ridiculously long and also, i could forsee alot of bugs.
This would work out best because they'd offer a source of free daily levelling, ecourage partying, balance the state of the economy, make gk easier to play (newer players often feel lost in terms of levelling, prices are too steep and methods to little). Also, it wouldn't be that hard to script as we already have an instance dungeon - Crypt. This just seems like the best method.
However, i'm not sure about the progression of the stages, because it is free, and there are many bells, perhaps the optimum difficulty or higher difficulties would just include lords and a few magic monsters. I can imagine a difficult finale would be to fight 'Enraged Glok Lord' Who casts it's poison more frequently and damages alot more and is also helped out by Evil Dievils. Not much on the exp end, but imagine a party of three doing this every day for free at each bell point? That's alot of free exp and doesn't damage the economy because it'd be seen as midlvl-levelling. Brutals and new, higher level dungeons would still be the must for higher level levelling.
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THIS would work out best, but yet I don't want to fight an always better same monster.
Think about it, we could use my drake once I'm done  |
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