
08-15-2009, 04:31 PM
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Registered User
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Join Date: Jun 2004
Location: United Kingdom
Posts: 4,698
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One of the main components of having a competitive community is that players have the ability to work or increase their skills to be 'on top' and above other players. In your idea, the concept of being 'on top' equates to becoming staff and I don't like that. In my opinion having a clear distinction between the staff and the players in any game is a necessity and I've always believed that having staff as both major players, and expecting them to be impartial moderators or developers, is just unrealistic and unprofessional. In addition to this, I don't think the community we currently have would be interested unless there was the incentive of power, and empowering the entire community to shape the world is just a can of worms in itself.
Too unrealistic. |
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Quote:
Originally Posted by Loriel
Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
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