Personally developing anti-hacks is fun, and provides an excellent scripting break from normal systems and so on. At least with scripts we can have them changed immediately to counter new trainers.
Also kinda adds a few things to think about while you develop new systems.
Quote:
Originally Posted by Matt
I'd say a bunch of people using trainers to speed hack, walk on walls, or whatever it may be, is the least of Graals problems. Security updates won't help the community grow.
|
Well from many games, I've seen it this way.
Player P.O.V.: "OH hackers coooool.. *30 mins later* !@#!@# hacker is ruining my gameplay x.x /quits"