Quote:
Originally Posted by TSAdmin
I'm going to have to agree with Chris here. I do see a point in what Inverness said, but while many people are busy trying to make things for a server they work on, it's a real pain in the ass to drop everything you're doing just to fiddle around with a scripted method to detecting and/or preventing the use of a third-party program (Which, since it's scripted and not hardcoded into the client, can easily fail) when the actual engine within the client should be able to do so, itself.
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You're not going to keep players by blaming the lack of anti-hack measures on the person making the client.
People aren't going to be around to enjoy the effort you put into your new shiny scripts if there are
currently issues with hackers.