
07-18-2009, 08:03 AM
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Will work for food. Maybe
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Join Date: Sep 2003
Location: Maryland, USA
Posts: 9,589
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I don't think there is any way to make HD more accurate... you can't get rid of lag, therefor you can't get rid of the effect lag has player interaction(AKA HD). You could serverside it, but you still get lag problems(see what Classic had dealt with for a LONG time).
I think a nice addition would be screwing with the rating system, and having the gained rating for winning scaled from 25-100%, depending on the last check(when the spar ends?) of their ping. <50ms would mean you gained 100% of your due rating, and >300ms would mean you'd only get 25% of your 'gained' rating from winning. Anything between those numbers would scale accordingly. |
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