
07-17-2009, 10:39 PM
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Era Developer
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Join Date: Mar 2005
Location: Pennsylvania
Posts: 1,589
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There need to be more necessities players must pay for. Jobs need to have less payout.
If ammunition prices rose and at the same time the amount of time it takes to get ammo increased, it would make a gap of time to do things other than Pk and it would also make players be more cautious of what they spend their money on.
Back when I played years and years ago, I would work for an hour to get enough ammo to selectively use for two hours. I was also in a gang, which required me to spend time defending it and using the ammo I worked hard for. That forced me to work more for more money. No one was as rich as having 1 mil back in old Era. On top of that, the richest people were those that owned a business and did nothing but mine.
Let's rap it up in a nutshell.
Step 1: Create a point of interest
Step 2: Provide a means of participation
Step 3: Put a cost on it |
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