Quote:
Originally Posted by DustyPorViva
Well it depends I think... I think having alpha transparency mask the whole screen in real-time can be graphically demanding no matter how efficient the game is coded. Then again, I don't code much. I have a 128mb graphics card and I rarely get any sort of lag unless there are like 200+ images being displayed, but I know on my older cards that were like, 16mb max, seteffect and such could slow it down a bit.
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Well yeah, 16mb is understandable but my point is that Graal takes far too much CPU for what it is. Look at it, and then look at how demanding it is in comparison to what you're getting. For a day/night system to drop one's FPS says a lot about Graal itself...:|