Quote:
Originally Posted by 12171217
So why don't you manually add it into the player who shoots it's array and ignore the additional trigger? That's not hard!
I think callweapon works in GS2? There, easily done.
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Never said it was hard, in fact it's just as easy to use a class and store the projectile math (angle, speed) in attrs and have it move on the clientside.
But why even bother with all that if we had a function like shoot2, I can't imagine how nice it would be just use it instead of scripted projectiles.