Quote:
Originally Posted by 12171217
And that delay is no different than what you get with a regular shoot, if Graal was made correctly, that is. That's called latency, and most games deal with it
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I know what latency is. However, I don't think I've ever really experienced any noticeable delay with shoot. It's clientside, and you pretty much get a projectile instantly. But with your method I imagine a pretty large delay depending on the players connection, because they'd have to communicate to the server and then the server communicate with them again... and for myself, that communication is far from instant.