Quote:
Originally Posted by 12171217
It's not any smoother on the player's client o.o
Both are moved clientside, both are independent from what other players see, and both are moved at 20 FPS. Except with this one you can actually grab the projectile and move it about as you will.
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In that case there would be a delay between firing and actual execution, if you have to communicate it to other players. It's just not as practical, especially when you start considering maybe 50 projectiles on the screen at once and all, or when if the system NPC is handling ALL of the servers projectiles, probably up to the thousands.