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Old 07-09-2009, 05:42 AM
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Quote:
Originally Posted by ffcmike View Post
There are endless possibilities,
for instance, you may want a normal Default like movement as regular player movement but with the ability to easily apply additional modes such as running, slipping on ice, opposite walking, no damage recoil movement, double damage recoil movement etc.
Can't say it's impossible to do such things with Default but they tend to require messy hacks as there are limited controls, or by disabling Default temporarily you'd be relying on a Custom input anyway.

Default also limits you on the basic variables such as HP, Bombs, Arrows etc,
as far as recent tests on Dev show (feel free to correct me if i'm wrong) you can't properly give players more than 12 hearts, or more hearts than their normal heart limit, AP restrictions apply all the time and can prevent full heals, Saints can't be hurt in levels where you'd want them to be hurt etc, all somewhat important things for events, sparring, pking and there's just so many things which require tampering with and you end up spending more time on it.
so rather than making small edits at a time with the default system, you are going to script an entirely new system and then make small edits on that once you need them? that sounds like a waste of development time, since i don't see the difference if the custom is going to be "classic" but scripted

how is your scripted system going to differ from the default one, if at all?
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