Quote:
Originally Posted by Rufus
You have attempted to "replicate" default several times.
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I don't recall ever setting out to make a set of custom systems with the goal of completely replicating Default,
I had taken bits and pieces out of the current systems and replaced them with mechanisms similar to Default but that is a completely different process.
Quote:
Originally Posted by Hiro
what exactly would you want to add into the system that isn't presented in default? i don't see what advantages you could use with a scripted system, or why it would be better
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There are endless possibilities,
for instance, you may want a normal Default like movement as regular player movement but with the ability to easily apply additional modes such as running, slipping on ice, opposite walking, no damage recoil movement, double damage recoil movement etc.
Can't say it's impossible to do such things with Default but they tend to require messy hacks as there are limited controls, or by disabling Default temporarily you'd be relying on a Custom input anyway.
Default also limits you on the basic variables such as HP, Bombs, Arrows etc,
as far as recent tests on Dev show (feel free to correct me if i'm wrong) you can't properly give players more than 12 hearts, or more hearts than their normal heart limit, AP restrictions apply all the time and can prevent full heals, Saints can't be hurt in levels where you'd want them to be hurt etc, all somewhat important things for events, sparring, pking and there's just so many things which require tampering with and you end up spending more time on it.