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Originally Posted by Slade0Hiro
Spells like fireball, snowstorm they have an area of effect when hitting a wall but not when hitting a player I think these would be more affective if they set off hitting a player.
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so true
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the spells earth wall and counter wall could be more useful if they could be cast quicker I have to get a very long way away before casting counter wall against a lot of bullets and if I cast after I notice them cast its normally not quick enough making it rather useless,
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nah stupid idea, if you want to get away get a heavy rod of counterspell or counterwall
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I read in another thread there was no way to poison with magic if so then poison cloud (magic) and poison fog(prayer) should have poison on them to have a chance to poison who they hit.
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Would be cool, I wouldn't even care about the speed getting decreased by the player poisoned but how it is right now the player only has to run around and regen while your wasting mp so the damage over time would be pro because the second you get poisoned as a mage its game over.
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Maybe having weapon/staffs if that made sense 
a weak weapon maybe as slow as an axe but 3 dmg and 3.5 cast time making it take longer to cast (you can hotkey away from the cast time but I’m assuming that will be fixed at some point) but having it a weapon to attack with and the ability to prepare it to add the +pow +wis scrolls and cast could make it useful at the moment melee classes can prep there weapons for more stats, damage, wc but mages cant really as they take off the prepared weapon to cast.
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The day casting time is fixed mages will be useless unless some major improvements are made to the magic system. If I were them I'd wait to fix that considering even how it is now it's hard to get a kill seeing as there is no poison and you get locked in place while casting. Casting time was sort of a stupid idea to begin with and should have had wands prepable instead. Hopefully this gets added and casting time removed.
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maybe having some new spells I think level 18 is the highest level to learn all spells, but having some more spells at higher levels could make leveling magic have more of a point,
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been waiting for a while, the last one that was released was earthwall and that was forever ago ;[
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spells like a short teleport maybe in the direction you click not far maybe a bit more then a graal house width and using a cast animation like holy orb used you can then click to change the direction like you would another spell without kind of pointing in the general direction with your wand lol
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yeah something like zodiacs step or maple storys blink would be nice but it should take like 1/8 of your mp so you can't spam it to get away and lame with a cast. would solve the problem about getting locked in place.
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At higher levels spells like they used to be before they were improved an old version of burning hands and ice storm
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what?
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A spell maybe that does no damage but can push people back easy like a wider manablast with no damage but wider so there's more chance to hit
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unless it doean't take mana or has a further pushback it would be a waste
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recalculating the sp max/cost would be nice I could cast build lightning wall with a magic ring on and now I cant cause the cost went up to high granted I only have 11 pow lol but being able to cast something then leveling up and not being able to use it shouldn’t be right
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I'm glad this was brought up, leveling magic past 18 is useless in my option because someone with level 18 magic has a better chance of killing someone than me or klay do just due to the fact that you don't gain noticeable damage and the sp cost go up so high that you can't cast as long because you have the same regen as a level 18.
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Something I think would be cool is if a fireball and snowstorm hit they could cast a neutral steam that would hurt all b.mode in it.
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what