Quote:
Originally Posted by Terazel Tenjin
While I agree that this is "true" to the server's origin and should play an important role in the foundation, I feel that a standard of quality needs to be met for this (I believe someone else has mentioned the quality of work/levels before in reference to staff/LAT). And on that note, this isn't really the time to implement that. I believe that they are right in wanting to focus on the bare essentials, start off small and work the server back into its growth.
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There should of course be some kind of quality control to submitted content.
I agree that they should focus on the bare essentials first, but they should do it while the server is still online and accessible.
Otherwise, if the server is subject to the regular playerworld rules, it'd have to be completed before submitted to review, and therefore include little to none player content.
Quote:
Originally Posted by Terazel Tenjin
A functional economy is essentially complicated. An uncontrolled economy is easy, which is what we've always had with Classic. What's the point of even having any kind of economy if money is worthless?
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I believe there was a little value for money in the past, but not in terms of economy that involves trading between players. Since the money was mostly used for quests, players had to spend some time cutting bush or request other players to aid them. You could look at the money-collecting process as a part of a quest.
The question is whether an implementation of a more complicated economy is really needed.
Quote:
Originally Posted by Terazel Tenjin
Are you suggesting that only the default tiling should be used just for the sake of maintaining a Classic "feel"?
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I'm not sure what you mean by only default tiling. I believe levels such as
this should be avoided (no offence to the creator).
I believe the simple style should be maintained as it creates some differentiation, stays loyal to the original concept, and of course, I also personally prefer this style.