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Old 07-04-2009, 09:41 PM
ffcmike ffcmike is offline
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Quote:
Originally Posted by Kamaeru View Post
Touching plan. These "Core" notions don't seem to exist too deep inside the apparent problem.

You are scratching the surface of the apple and calling it the "core" just because it came off of a tree that grows apple cores.

If you want to talk about "core" properties of game design, even with actual game developers, differences of opinion will always occur. There are many, many separate approaches to creating "core" elements as a structure for game design.

None of which were listed in your thesis here. I don't like it, Thor. I think a more coherent forum of discussion should be established, and that if someone involved doesn't understand the methodology for creating "core" elements of a game then appropriately that person should either step aside, be placed on a better project for their particular skill set, or be taught in some manner how better to realize these goals.

Make sense? It's considered principles of management.
Anyway this post was more of a direct response to the first post by Thor.
Everything mentioned in my initial post is only the result of what has been discussed and agreed by the Dev Team over the last few days,
it doesn't mean that my own, the Development teams, or Master Storms thoughts are limited to these ideas.

But i'd very much like a Project Leader, and a team specifically designated for coming up with a Storyline, mapping it out, and pretty much establishing a design for the server.
I feel it is important that Quest content all fits together in a consistant manner with themes being re-used, and that any area in game is designed purposely to accommodate it.
I've always liked your own ideas,
and I understand that you've put extensive studying towards game design,
I think you'd fit the bill for handling this important area of Development.
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